They suffer from slow researchers and weak military units but all military units are faster. The ChCh-t produce colonists faster and their housing units hold twice as many colonists. The ChCh-t excel in construction so units and buildings are produced faster. They have a hive mind with most activity revolving around the queen of each individual hive. The ChCh-t are a race of insectoids resembling mantises and scorpions. The latter is much more difficult than it seems: each consecutive City Center is more expensive than the last.ĭeadlock: Planetary Conquest consists of seven races, each having a unique ability. Natural resources are unlimited, but different resources are gathered at different rates on different land types.Ĭapturing all of the other colonies’ territories or constructing a pre-set number of City Centers wins the game. The map is divided into "provinces", which can differ in land type and the amount of natural resources (food, wood, iron, energy, and, later in the game - Endurium) available. There are two modes: the "world view", where the colony leader can move armies, trade resources with or attack other colonies, and the "settlement view", where colony management (such as town planning and building) takes place. Units can only be given combat orders in advance - the player is presented with a video recording of a battle after one has occurred. Specialists, such as spies, are trained in City Centers. Military units are divided into sea, land, air and missile, each type produced by a different line of buildings. Each can field as big an army as it can support. By constructing various kinds of buildings, collecting/producing resources and researching technologies, the colony can be greatly expanded. The colony starts with a small population, which grows in size every turn. Before starting, the player picks one of seven races to lead, modifies the desired size of the planet, its basic geological make-up, the number of enemies, the number of City Centers required to claim victory and the landing site. The game can be played against a number of human opponents (over the Internet), or against the computer. She will give advice to all colony leaders.Īny colony that builds the agreed upon number of City Centers or drives the other colonies away, keeps the planet forever." Gameplay Only Oolan, a Tolnan, may be contacted in space. Intentional contact with the Skirineen is a direct violation of this treaty. The colony leaders should develop resources and military units as fits their strategy. There are no limits on weapons or technologies. The colonies will have food, energy, iron, and wood. Five hundred colonists armed only with laser pistols may land. Since we all wish to claim the planet, Gallius IV, the conflict will be moved to the surface and resolved there.Įach race can drop one colony ship onto the planet. "We, the leaders of the Cyth, the Ch'Cht, Human, Maug, Re'Lu, Tarth, and Uva Mosk, agree to stop hostilities in space. The recently discovered and neutral Tolnans serve as advisers to everyone, while the Skirineen operate the local black market. The colony to drive all others off the planet's surface, or to construct a pre-set number of cities, would claim the planet for its leaders. No restrictions were put on weapons developed and used by the colonies, as opposed to the colonists only being allowed to bring laser pistols with them. Each of the seven would deploy five hundred lightly armed colonists to the planet, who would then each begin developing a colony. To avoid an intergalactic war, as well as to prevent the disputed planet from being accidentally destroyed by the space fleets battling around it, a treaty called The Compact of Gallius IV was signed by seven of the eight races. An armed conflict ensued as each race was determined to capture the planet for its own purposes. Expeditions sent by the governments of eight races came to orbit around Gallius IV.
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